We were to create a game oriented around a 1km x 1km imaginative virtual landscape terrain. Though the gameplay must be defined, this game proposal would be driven by the immersiveness and creativity of the designed landscape. Our final landscape was developed in Unity 2017.2 with assets we modeled in Blender.
I worked with Vivek Hv and Julian Siegelmann from the Masters in Design Engineering program to design, model and build Thea, a single-player narrative game for Oculus/PC.
In Thea, you play a young girl who lives at the edge of the desert in a small village that has had their already limited water supply threatened. The situation has gotten dire, and you are sent to find water and save your village.